Today, it takes a little to change reality – special glasses, a smartphone or a helmet – and you find yourself in an imaginary, virtual world. And although the return to everyday life may be accompanied by some discomfort, these technologies are used not only in online livecasinos and computer games but also in many areas of our lives. And if in the virtual spaces of the best live casinos VR technologies have already become something familiar, then in other areas these technologies are only gaining momentum or reaching their peak.
Today, realistic simulations are already being created in which scientists can visualize data, share it and work together in the same space, even if the participants are located on different parts of the Earth. For example, scientists at the University of Cambridge have created software with which researchers can “walk” inside and analyze individual cells in living organisms. This can help in understanding the fundamental problems of biology and the development of new treatments for diseases.
VR technologies allow creating additional visualization in educational institutions and when organizing trainings. Various studies show that the involvement of students increases, and as a result, their academic performance and subsequent professional activities improve.
VR technologies in medicine imitate the whole process very realistically. For example, surgical students can pre-practice surgery on virtual patients before moving on to real practice. VR technologies are also used to relieve anxiety, distract patients during debridement, and reduce pain during physiotherapy in burn patients. Moreover, Microsoft has introduced a virtual reality system that will allow visually impaired people to navigate in space, and in the UK, doctors have begun using a virtual reality platform that shows the aftermath of surgery.
Architecture and construction
Architects look at the layouts of the future building, make adjustments to the projects, designers visualize the interiors – all this happens in virtual reality. It has become easier for developers to interact with customers. Thanks to VR, a potential buyer can walk through premises that do not yet exist and even model their own design. Construction companies using VR are one step ahead of the competition, because a potential client wants to see the apartment live, even if the house is still under construction.
If you take a closer look at the plans of IT giants, the large-scale penetration of virtual reality into our lives is not at all like fantastic dystopias with lonely and zombified victims of technology.
The so-called social VR world, where you can visit any gambling hall, enjoy live casino games, make acquaintances with other players from the other side of the world, chat with the croupier and feel in your hands almost like real virtual cards or casino chips, already exists. People from all over the world are traveling, playing, creating their own virtual events or simply participating in already open ones: concerts, book clubs, lectures, parties, art groups.
And this is only the beginning – what will happen next can only be fantasized. Imagine – at virtual events there are avatars of users who fully convey the movements of a real body. Physically, people are at home in VR glasses and participate, for example, at a dance party on Mars. At this moment, they are dancing at home, with controllers in their hands that track their movements and synchronize them with avatars on Mars. We live in interesting times!
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