Thursday, October 22, 2026

Microsoft GameInput 3.5 Adds DualSense Features to PC

Microsoft GameInput 3.5 now supports Sony DualSense and DualSense Edge controllers on Windows PCs, enabling PC developers to utilize adaptive triggers, haptic feedback, and the RGB light bar for immersive gaming experiences.

Microsoft has released GameInput version 3.5, introducing native support for Sony PlayStation 5 DualSense and DualSense Edge controllers on Windows PCs. This update allows PC developers to access advanced controller features.

DualSense controllers with the Windows logo above them.
DualSense controllers with the Windows logo above them. | Image credit: Beebom

The update enables developers to integrate the DualSense’s haptic feedback, adaptive triggers, and RGB light bar into PC games. This expands the range of immersive experiences available to PC gamers using Sony’s controllers.

GameInput 3.5 specifically provides access to the DualSense’s adaptive triggers, which offer variable resistance, and its customizable RGB light bar. Developers can now program these elements directly into their PC titles.

Furthermore, the Microsoft GameInput API is designed to expose input devices through a consistent interface, supporting keyboards, mice, gamepads, and other controllers. This API is a functional superset of legacy input APIs like XInput and DirectInput, offering improved performance and lower latency. Haptics, sensors, and force feedback are fully supported within the GameInput framework.

Meanwhile, this move follows a trend of increasing cross-platform compatibility for gaming peripherals. The DualSense controller, originally designed for the PlayStation 5, has been recognized for its advanced haptic capabilities. Previously, third-party tools or limited Steam integration were often required for full functionality on PC. This official support from Microsoft streamlines development and enhances the out-of-the-box experience for users. Developers interested in leveraging these features can find more information on the Microsoft GameInput documentation.

Via Beebom

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Written by

Palumbo Angela

Palumbo is a dedicated tech article writer, known for her insightful pieces that make complex concepts accessible. She's a crypto enthusiast, bringing a unique perspective to her articles. Beyond her professional pursuits, she's an avid traveler, always eager to explore new places and cultures.

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