Rockstar Games has confirmed that GTA 6 will include hurricanes and tropical storms as part of its weather system, according to a Game Informer interview with Owen Shepherd, the studio’s vice president of art for lighting and rendering.
Key points
- Rockstar VP Owen Shepherd confirmed hurricanes and tropical storms in GTA 6 during a Game Informer interview.
- The weather system is localized and persistent, meaning conditions vary by region and last longer than before.
- Tornadoes have not been confirmed or denied by Rockstar despite speculation about severe weather.
- Six map regions, including Vice City and Leonida Keys, are expected to experience severe weather.
- GTA 6 launches November 19, 2026, on PS5 and Xbox Series X/S.
The confirmation matters because GTA 6 is set to launch November 19 on PS5 and Xbox Series X/S, and Rockstar has spent months detailing how far it has pushed the game’s environmental systems. Severe weather, long rumored but never verified, is now an official part of the package, adding another layer to a world already drawing comparisons to the scale of past Rockstar titles.
What Rockstar Has Confirmed So Far
Shepherd told Game Informer that the studio has “re-engineered our weather system to make everything much more localized and persistent,” meaning different parts of the map can experience entirely different conditions at the same time. A storm hitting one town will not necessarily reach a neighboring region, and once it arrives, it can linger far longer than the quick weather shifts seen in GTA 5.
Tropical storms and hurricanes, Shepherd said, bring together “heavy clouds, strong winds, dense atmospherics, and a lot of rain.” He described water gushing off roof edges and lampposts as the environment becomes drenched, and detailed a wind system that factors in “offshore breezes after sunset, convectional updrafts, and occlusion from buildings.” The GTA 6 weather system reporting lines up with these details, outlining how the studio built the system around Leonida’s coastal climate.
Where Players Will Encounter Severe Weather
Six map regions are expected to see the most dramatic weather effects: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. The mix covers coastal cities, wetlands, tropical islands, and higher elevation terrain, which explains why Rockstar built a system capable of producing different conditions across the map rather than one blanket weather state.
No footage of hurricanes or tropical storms in action has been released. What is known comes from smaller-scale weather already shown off, including rain that visibly drenches NPCs and forms standing puddles that remain on the ground after a storm passes. Shepherd’s comments suggest the same logic will apply at a larger scale during hurricanes, though Rockstar has not detailed exactly how buildings, trees, or vehicles might be affected.
Why Tornadoes Remain an Open Question
Despite the hurricane confirmation, Rockstar has not said whether tornadoes will appear in GTA 6. Outlets covering the Game Informer story, including reporting from GTA 6’s weather and hurricane system, note that tornadoes remain unaddressed, neither confirmed nor ruled out.
Earlier, unverified leaks had floated the idea of tornadoes appearing alongside hurricanes, and a separate leaker claim from 2023 suggested Rockstar had scrapped extreme weather features entirely, possibly over technical limitations. That claim predates and conflicts with Shepherd’s on-the-record confirmation of hurricanes and tropical storms, and it has not been substantiated by Rockstar or Game Informer.
How This Builds on Rockstar’s Past Weather Systems
Dynamic weather is not new to the series. GTA 4 and GTA 5 both featured rain, fog, and thunderstorms with lightning, while Red Dead Redemption 2 introduced snow, mud, and weather that shifted depending on region. GTA 6’s localized, persistent system looks like a direct extension of that Red Dead 2 approach, applied to a map Game Informer reported is twice the size of GTA 5’s.
What remains unclear is how often hurricanes will occur, whether they are tied to specific missions or can happen at random during open-world play, and whether players will have any way to scale back severe weather. Shepherd stopped short of answering those questions in the interview. Anticipation for the game has only grown in the meantime, with GTA 6 drawing predictions from industry figures about its commercial performance and fans marking the countdown in unusual ways, including an GTA 6 tribute traced across the sky over Arkansas.





