Riot Games has released Hush, Valorant’s ninth Duelist, giving players a telekinesis-based kit built around a long dash, redirectable utility and a crowd-control ultimate. She arrived October 27, 2026, as part of Season 26, Act VI.
Key points
- Hush is Valorant's ninth Duelist and 30th playable agent, originating from Guangdong, China.
- Her kit includes Telekinesis, Flow, Flashbulb, Displacement and the ultimate Suspension.
- Riot released Hush on October 27, 2026, alongside Season 26, Act VI.
- Players can unlock her for 1,000 VP, 200,000 XP, or 10,000 Kingdom Credits.
- Riot has not published official costs, cooldowns or ultimate point values for her abilities.
Hush stands out from past Duelists because her abilities lean on positioning and timing rather than raw speed alone. Players picking her up for the first time will need to learn projectile redirection and prep mechanics that differ from anything else in the current roster, which makes her one of the more demanding agents to master.
Telekinesis Gives Hush Long-Range Control
Hush’s passive, Telekinesis, lets her grab weapons, pick up the Spike, or trigger map switches from roughly 36 to 37 meters away by aiming and pressing the interact key. The ability requires a direct line of sight and has a 30-second cooldown, so it won’t work through walls or smoke. Items will still phase through a closing door if a player hits the switch and grabs the item immediately, making Telekinesis useful for securing objectives from a distance.
Flow, Flashbulb and Displacement Form Her Core Kit
Flow, bound to C, lets Hush place an anchor and propel herself toward it, including mid-air use that lets her hover and curve around obstacles. Aiming the dash at different angles produces either high aerial entries or fast, low slides. Flashbulb, on Q, works like KAY/O’s flash: throw it directly, or prime it on the shoulder with alt-fire and redirect it toward the crosshair with a second press of Q, which allows for wall bounces, fake flashes and precisely timed blinds on entry.
Displacement, her signature ability on E, uses the same throw-and-redirect mechanics as Flashbulb but pulls players toward its center on detonation. The pull alone doesn’t concuss anyone โ only a collision with another player or a solid surface does that. It refreshes every two kills, similar to Raze’s paint shells, and it affects Hush too, letting her use it on herself to peek out of a corner quickly.
- Telekinesis (Passive): grabs weapons, Spike or switches from about 36-37 meters, 30-second cooldown
- Flow (C): a long dash with mid-air hover and curve control
- Flashbulb (Q): a throwable or primed flash that can be redirected
- Displacement (E): a gravity pull that concusses on collision, refreshes every 2 kills
- Suspension (X): ultimate orb that disarms and lifts enemies caught in its blast
Suspension Disarms Enemies on Detonation
Her ultimate, Suspension, launches a guided orb that follows the crosshair’s direction. Firing again or reactivating detonates it early, lifting every enemy caught inside into the air, disarming them and blocking weapon or ability use. The orb can’t be destroyed by gunfire and can graze vertical walls without popping, but it detonates automatically the instant it touches a walkable surface like a floor, box or ledge.
Riot has not published exact cooldowns, ability costs or the ultimate point requirement for Hush’s kit, according to patch notes covering her release. That leaves some open questions for players trying to optimize her economy round to round, though the itechguides.com Hush guide outlines what is known so far about her release and unlock options.
How Players Can Unlock Hush
Hush can be unlocked for free by earning 200,000 XP during her recruitment event, or instantly for 1,000 VP. She’s also available by linking an active Xbox Game Pass account to a Riot Games account, or by spending 10,000 Kingdom Credits. Riot Riot Games Reveals Hush, New Valorant Duelist agent during the Champions Shanghai grand final, where the reveal trailer first showed her telekinetic abilities in action.
Tips for Playing Hush Effectively
Players can prime both Flashbulb and Displacement simultaneously via right-click while keeping their weapon out, then dash into a site to blind and pull defenders at once, though the prep timer eventually expires. Pulling the crosshair down mid-dash cuts momentum for a faster landing, while aiming Flow at a 30-45 degree angle against a wall produces a slide along the surface. Because redirected Flashbulb and Displacement projectiles travel in a straight line toward the crosshair, watching the minimap helps time the second key press around corners.
Hush is immune to her own Suspension ultimate, so she can fire the orb, dash onto an enemy position and detonate it at her feet to levitate everyone nearby while shooting freely. Against a dead player’s weapon pickup by Clove or Sage, Telekinesis can steal the weapon from up to 36 meters away, leaving a revived enemy stuck with only a Classic pistol. One agent in particular undercuts her kit directly: Veto’s Interceptor ability can destroy Flashbulb, Displacement and even Suspension, so teams are advised to bait it out with other utility before committing to a site hit led by Hush, a detail also noted in the valorant-spind.de Hush guide covering her abilities.






