Fisch added the Hammyshork Rod through a hidden quest tied to a new NPC named Hammi, who lives inside a previously unseen location called the Shark Sanctuary. The reward arrived with the game’s Venue Encore Part 2 update, version 2.09, released Nov. 7, 2026.
Key points
- Hammi and the Hammyshork Rod arrived in Fisch's Venue Encore Part 2 update, version 2.09, on Nov. 7, 2026.
- Players cannot walk into the Shark Sanctuary directly; they must rescue a Hammerhead Shark during a shark event to unlock access to Hammi.
- The quest requires catching and returning 13 shark species, including the Great White Shark, Whale Shark and Umbral Shark.
- Completing the hand-in rewards the Hammyshork Rod and 10 Shark Tokens, a new currency for the Shark Sanctuary merchant.
- The rod carries 170% Luck, 70% Lure Speed and infinite weight capacity, with two additional modes unlockable afterward.
The quest is one of the harder additions in the update because Hammi cannot be reached by simply walking up and talking to them. Players have to trigger a shark event first, then rescue the animal underwater before the Shark Sanctuary even becomes accessible. That extra step has sent many players hunting for directions, which is why a clear walkthrough matters for anyone trying to track down the rod.
Where To Find Hammi And Start The Hammyshork Quest
Hammi is the first NPC placed inside the Shark Sanctuary. To get there, head to The Arch and dive underwater toward Castaway Cliffs. Before reaching the broken ships in that area, look down through a pile of rubble to find the cave entrance leading into the Shark Sanctuary.
The in-game Fisch GPS can route players to the coordinates 1284.2, -9.3, -1676.2. Once inside the cave, walking straight across the obstacle course gets a player to Hammi’s location, but there is no option to interact with the NPC yet.
To actually start the quest, players need to wait for or spawn a Hammerhead Shark event. Instead of catching the shark like a normal catch, players dive into the water and interact with it directly to rescue it. That action is what unlocks the conversation with Hammi and begins the questline.
Catching All 13 Sharks For The Hammyshork Rod
The core task is catching and returning 13 different shark species scattered across Fisch‘s map. Each species has its own preferred bait, time of day, season and weather condition for better catch odds:
- Great Hammerhead Shark: found in a randomly spawning Great Hammerhead Shark Hunt event pool in the Ocean; use Fish Head bait on a windy Spring day.
- Great White Shark: appears only in a Great White Shark Hunt event pool; use Fish Head bait during clear Autumn weather.
- Whale Shark: located in a Whale Shark Hunt event pool; use Shrimp bait on a clear Summer or Autumn day.
- Megamouth Shark: found in a Megamouth Shark Hunt event pool; use Krill bait at night during Summer, any weather.
- Cookiecutter Shark: caught anywhere in the standard Ocean; use Bagel bait at night in Spring or Summer, clear or foggy weather.
- Gemstone Whale Shark: found near Treasure Island in the Second Sea; use Sapphire Krill bait with a high-luck rod, no specific conditions needed.
- Ginsu Shark: found around Ancient Isle; use Fish Head bait at night during Summer, any weather.
- Great Goldcursed Shark: a Secret-rarity fish at Castaway Cliffs in the Second Sea; use Fish Head bait at night during Autumn, foggy weather, ideally with a high-luck setup or Aurora Totem.
- Icebeard Shark: found inside the Glacial Grotto atop the Northern Expedition mountain; use Truffle Worm bait at night during Winter, any weather.
- Maelstorm Shark: caught inside the whirlpool vortices at the Atlantean Storm; use Truffle Worm bait during foggy Autumn weather, any time of day.
- Mutated Shark: found deep underground in The Depths; use Fish Head bait at night during Winter, any weather.
- Nurse Shark: an Unusual-rarity fish found anywhere in the standard Ocean; use Minnow bait at night during Summer or Autumn, any weather.
- Umbral Shark: found underground inside the Keepers Altar below the Statue of Sovereignty; use Fish Head bait at night during Winter, clear weather.
Once all 13 sharks are in hand, players return to Hammi and turn each one in individually. Completing the hand-in unlocks the Hammyshork Rod and rewards 10 Shark Tokens, a new currency tied to a merchant inside the Shark Sanctuary. A full breakdown of the catch requirements is also listed on fischcalculator.com’s Hammyshork Rod guide.
Hammyshork Rod Stats And Unlockable Modes
The Hammyshork Rod ships with the following base stats:
- Lure Speed: 70%
- Luck: 170%
- Control: 0.15
- Resilience: 15%
- Hunt Focus: SharkHunt (+15)
- Max KG: infinite
After obtaining the base rod, two additional modes can be unlocked. Completing 20 plushie trails in the Northern Expedition area unlocks Get Well Soon mode, while finding and rescuing the Well Plush through its racing minigame unlocks Well mode. Passive effects and special abilities for these modes have not been fully tested yet.
How Hammyshork Fits Into The Venue Encore Part 2 Update
The Hammyshork Rod is one of two new rods added in version 2.09. The second, the Fangsplitter Rod, comes from a separate NPC named Echo and runs through its own five-stage questline, as detailed in a recent guide on Fisch’s Echo quest. The update also reworked the Great White Shark NPC into an Inn Keeper and renamed the Ginsu Shark NPC to Sharkiplier, according to the official changelog.
Shark Hunts, the event system tied to Hammi’s questline, are triggered by catching fish in abundance areas, and they now feed into the broader Shark Sanctuary economy built around Shark Tokens. The rollout follows other hidden-questline rewards from the same Venue Encore update cycle, including Fisch‘s Oppressor Rod from Tormentor and the Black Fairy Rod, which required solving riddles across five rounds, as covered in a separate Fisch guide. 9to5gaming.com’s own walkthrough of the Hammyshork Rod quest corroborates the Shark Sanctuary location near The Arch as the correct entry point, despite at least one other outlet describing a different rescue site near Desolate Deep.





