The Dutchman’s Rod is a limited-time fishing rod added to the Roblox game Fisch through the FischFright 3 update, which went live October 17, 2026. Players unlock it by completing a ritual chain in the game’s Halloween event area, Caustic Hallow, rather than buying it outright with in-game currency.
Key points
- The Dutchman's Rod arrived in Fisch with the FischFright 3 update on October 17, 2026.
- Players must reach a required Hex Stage and complete five prior rituals before starting the Dutchman's Blessing Ritual.
- The Dutchman's Grasp, a required ritual item, costs 25,000 Treats aboard the Flying Dutchman.
- The rod carries the Dutchman's Curse mutation, multiplying a fish's sell value by nine times.
- Guides disagree on exact Luck stat and Hex Stage requirement, with figures varying between sources.
The rod matters to Fisch players because it carries the new Dutchman’s Curse mutation, which multiplies a caught fish’s sell value by nine times. It is also a required step toward the Omniscient Spinecaster, another FischFright 3 rod tied to the same ritual progression.
Starting The Dutchman’s Blessing Ritual
To begin, players travel to the graveyard area in Caustic Hallow and speak with the Frankenstein NPC. He tells players to complete all previous rituals and awaken three skeletal hands before he allows the Dutchman’s Blessing Ritual to begin. Guides, including a rod walkthrough from Sportskeeda, describe this as a gating step that locks out players who haven’t finished earlier event content.
Reaching The Required Hex Stage
Players need to reach a minimum Hex Stage before Frankenstein will proceed, though guides differ on the exact requirement. Some list Hex Stage III, needing 30 Hex energy and 40% bestiary completion, while other sources put the threshold at Hex Stage 2 with as much as 75 Hex energy required. Either way, the stage is raised by completing goblin quests and depositing Witch’s ingredients into the Cauldron at Caustic Hallow for FischFright Hex rewards. Players looking to speed up this grind can check out How To Farm Treats Fast in Fisch FischFright 3 Event for methods to stockpile Treats alongside Hex progress.
Completing The Five Prior Rituals
Before starting the Dutchman’s Blessing Ritual, players must finish five separate rituals at the graveyard, each initiated by paying 100 Treats to Frankenstein:
- Hexing Ritual
- Scary Relic Ritual
- Haunted Ritual
- Jack-o-Moon Ritual
- Boglin Ritual
Each ritual requires its own set of fish and items placed around a ritual circle. Once the Boglin Ritual is done, the Dutchman’s Blessing Ritual itself becomes available.
Gathering Items For The Dutchman’s Blessing Ritual
The Dutchman’s Blessing Ritual calls for a specific list of offerings placed at marked spots around the ritual circle. Required items include a Doomed Jagged Bone, Vile Poltergeist Perch, Grim Skeleton Sturgeon, Boglin Mummy Mackerel, Eldritch Corpse Cod, a Coffin, and the Dutchman’s Grasp, along with three skulls โ Grim, Vile and Doomed โ for the skeletal hands step. The Dutchman’s Grasp is the costliest single item: it sells aboard the Flying Dutchman ship for 25,000 Treats, with only one in stock at a time. After placing the items and letting the ritual run, players return to Frankenstein and pay 100 Treats to receive the Dutchman’s Rod.
Dutchman’s Rod Stats And Ability
Guides list the rod’s stats with some disagreement, but the commonly reported figures are:
- Lure Speed: 100%
- Luck: 100% to 180% (sources conflict)
- Control: 0.1
- Resilience: 10%
- Max Kg: infinite
- Line Distance: 160m
Unlike other FischFright rods, the Dutchman’s Rod has no distinct UI element, but it carries the Dutchman’s Curse mutation that raises a fish’s sell price by nine times. It also has a chance to automatically collect nearby fish within 32 studs as ammo, storing up to five at once. Using the Special Action Keybind while fishing triggers Spectral Barrage, launching a stored fish to block other fish from reaching the outer ring of the fishing minigame and granting bonus progress, with an added bonus when Dutchman’s Curse is active.
What Comes After The Dutchman’s Rod
Once players secure the Dutchman’s Rod, the next ritual in the FischFright 3 chain unlocks the Omniscient Spinecaster, which also draws on the Dutchman’s Curse mutation obtained from this rod. Completing both rods, along with the event’s two Nessie catches, effectively finishes the ritual tree for this year’s event. Past Fisch updates have added other rod-related systems, including the Skycrest update’s rod wish feature, which let players pick preferred rods outside of limited events. Players juggling multiple Roblox titles during the event season can also find quick reroll steps in the guide to redeeming Shigaku codes.






